Panzer Korps – Campaigns

£23.99

Product Details:
  • Publisher: HR Games
  • By: Manny G. Granillo
  • Barcode: 5800104243991
  • Model Number: PKC-100
  • Binding: Paperback
  • Period: World War II
  • Condition: New

2 in stock

Description

Panzer Korps – Campaigns allows players to recreate the struggle and desperation involved in a campaign with many innovative and novel mechanics. Play solo or with multiple players as you can pick from campaigns across the World War II spectrum.

  • Theaters featured: Eastern Front, Western Front, Far East, Middle East, and More!
  • Single, Double or Multiple Division Campaigns to start up the War!
  • Campaign Rules designed to allow for Solo and multiplayer gaming
  • Complete Orders of Battle for all Campaign Scenarios with Custom Rules!
  • Features HRG’s Theater based Terrain Generation System
  • Includes Air and Naval support when needed. Complete Orders of Battle for the forces involved in each scenario.
  • May be used with any Battalion World War II rules system.

Campaign games are the heart of wargaming

Campaign games are the heart of wargaming. They allow for players and game masters alike to get as close as possible to their historical counterparts.

We are glad that you have decided to try our Campaign Master system with Panzer Korps, I spent years working on campaign games and scenarios which were map driven. One day I came up with the idea of a mapless campaign.

At first, it didn’t I make any sense, but I pressed on. After several design revisions, I came up with the Opponent Decision Quotient or ODQ The ODQ, as it is called, acts as the “collective mind of the opposing side.

Designed as a rudimentary Decision tree

Designed as a rudimentary Decision tree, I was able to give it a “personality” This system lends itself to solo play, but also takes the strategic decisions out of the hands of the Division or Corps commanders and keeps them where those decisions belong with the General staff hundreds of miles from the front.

The sense of frustration is real. Not being able to direct the strategic movements of YOUR division or Corps or those responsible for supporting you or reinforcing you can be extremely humbling and frustrating.

There have been similar campaign concepts in the past, but nothing that eliminates the map completely and also “mimics the enemy high command.

After adding the Game Master’s creativity to the campaign timeline, reinforcements, terrain, and leaders and you will have a very satisfying experience.

Many of you will initially disregard the attempt of removing the map as folly, but keep in mind what your objectives are.

Objectives, like anything else

Objectives, like anything else, require the coordination of all the assets available to a command to successfully achieve them. The task of a Divisional General is to lead his men into battle.

He is told where to go, what tools he is given and how much time he has to work with.

A Divisional Commander or Corps Commander must have faith in the General Staff to protect his flanks. Keep his Force Group supplied, and properly equipped to meet the objectives given.

Working closely with the Battle zone generator in Appendix A. You or the Game Master will be able to generate all the battle fields after the initial one.

Determining when and where force groups will enter will always make a campaign battle more challenging. Your Division Awaits to be led!

Manny J. Granillo II

There’s a dedicated Facebook group for Panzer Korps – Campaigns.

To view the entire Wargaming Rules catalogue or the full Panzer Korps Rules and Supplements catalogue.

Additional information

Weight 0.281 kg
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